Handstorm is a concept to design, organize and run creative and
collaborative practices, e.g., creative meetings, workshops,
lectures, sessions, symposia, graduation studios, courses, etc. It
is also a concept to design creativity techniques, construction
systems, simulation games, etc. to enhance collaborative working.
The concept is based on a set design principles and uses not only
the left and right
brains but also the rest of the body, by hands, taste, gestures,
feelings, voice etc. with the help of artifacts, images, photos,
language, analogies, stories, boundary objects, natural materials,
writing implements, paper, etc.
Handstorm (working with materials, tools, constructions and
machines) can be considered as an enrichment of brainstorm
(cognitive, intellectual process).
Stephen Nachmanovitch used in 1991 the term Handstorm in the book
Improvisation in Life and Art.
He wrote that brainstorming is a social form of automatic writing "a
group of people sit together and blast out ideas without fear of
shame or foolishness. The therapeutic form is free association,
drilling down into preconscious and unconscious material and letting
it emerge in a free-form way. In
the visual arts there is an automatic drawing- let's call
Reference: Nachmanovitch, S.
(1990). Free play : improvisation in life and art (1st ed.
ed.). New York [etc.]: J.P. Tarcher [etc.].
The Handstorm concept contains not only concepts from the cognitive
science but also from the affective science. A number of haptonomic
abilities from this domain are: assensus, circumsensus, persensus,
transsensus en concencus haptonomicus.
In the Thesaurus Haptonomicus these capabilities are defined.
Veldman, F., & Soler, A. (2013). Woordenboek van de haptonomie :
thesaurus haptonomicus. Amsterdam: Uitgeverij Haptotherapie
During vision design sessions, design principles "Let the
hands think", "Have participants listen to each other" and "Take
participants out of their comfort zone" were applied in a Bachelor's
degree course for Fashion Design at SENAI CETIQT in
Rio de Janeiro in Brazil
(Monteiro & Queiroz, 2013a, 2013b).
The lecturers of this course
based their approach on the Handstorm® method
that is described in the article "Experiences with collaborative
design by constructing metaphoric objects" by
(Van Gassel, 2005; Van Gassel & Maas,
In the relevant survey, which had a scale
of one to five and a mean of 3.75 (SD 1.28, N = 8), the students
stated they were satisfied with the results of the course. Initially
there was resistance from the
students, but this disappeared during the practical exercise. The
lecturers found that
the results achieved by using the mentioned design principles
were better than the
designs created on paper.
It seems likely that three of the stated design principles
used in vision design
meetings lead to improved results compared to when these principles
are not used.
Monteiro, G. P., & Queiroz, M. (2013a).
Handstorm: a fashion design practice. REDIGE, 4(1), 13 p.
Download English version
Monteiro, G. P., & Queiroz, M. (2013b). Handstorm: uma prática para
o design de moda = Handstorm: a fashion design practice. REDIGE,
4(1), 13 p.
Van Gassel, F. J. M. (2005). Experiences with
collaborative design by constructing metaphoric objects.
Paper presented at the Proceedings of the Design
Research in the Netherlands 2005, 19-20 May 2005, Eindhoven
University of Technology, The Netherlands, Eindhoven.
Van Gassel, F. J. M., & Maas, G. (2005).
The development of a human-centred work method
for design meetings. Paper presented
at the Proceedings of the CIB W096 Architectural Management meeting,
Lyngby (Denmark), November 2005, Cobenhagen, Denmark.
Denmark - Switserland
SERIOUS PLAY™ is a building system for teaching innovation of
business strategy that is based on the work of . It is a play in
which building blocks and their connections are metaphors for
communication, cohesion, and social bonding in constructing new
organizations that are ready for the unexpected in order to maximize
Roos, J., Rose, M., Burgi, P., Said, R., &
Marotto, M. (2006). Thinking from within : a hands-on strategy
practice. Houndmills [etc.]: Palgrave Macmillan.
The Danish EPUC, an organization involved in vocational training,
like to advise first to handstorm and then to brainstorm.
Størner, T., & Sørensen, K. H. (2014). Innovation i EUD.
EPUC indspark(2), 14 p.
The Homegrown Cities Project in Mumbai, India, organized in March
Handstorm Workshop. "Participants were asked to build things in
collaborations that could improve the neighborhood based on
discussions with residents with the help of
local artisans (welders, carpenters, plumbers, builders) etc".
Homegrown Cities : progress Report June 2014 (pp. 15 p.). Chicago:
By the design of a machine which rotates hoist elements around its
vertical axis a simple prototype (see Figure) has been made with the
help of TEMSI construction parts (the metric variant of MECCANO).
This Handstorm practice shows the working of action and reaction
between an element and flywheel and works a boundary object between
the involved designers.
artefact made by modular construction parts that has been used by
the design of a product.
Van Gassel, F. J. M.
(1993). Design of a machine which rotates hoist elements around
its vertical axis. Paper presented at the 10th International
Symposium on Automation and Robotics in Construction (ISARC), 24-26
May 1993, Houston, Texas, USA, Houston, Texas, Usa.
article Craft and Innovation. Seriously Play and the Direct
Experience of the Real decribes Nils Gore a way of studio teaching
that emphasizes direct experience with real materials.