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Handstorm

Handstorm is a concept to design, organize and run creative and collaborative practices, e.g., creative meetings, workshops, lectures, sessions, symposia, graduation studios, courses, etc. It is also a concept to design creativity techniques, construction systems, simulation games, etc. to enhance collaborative working. The concept is based on a set design principles and uses not only the left and right brains but also the rest of the body, by hands, taste, gestures, feelings, voice etc. with the help of artifacts, images, photos, language, analogies, stories, boundary objects, natural materials, writing implements, paper, etc. Handstorm (working with materials, tools, constructions and machines) can be considered as an enrichment of brainstorm (cognitive, intellectual process).

Origin
Stephen Nachmanovitch used in 1991 the term Handstorm in the book Free Play: Improvisation in Life and Art. He wrote that brainstorming is a social form of automatic writing "a group of people sit together and blast out ideas without fear of shame or foolishness. The therapeutic form is free association, drilling down into preconscious and unconscious material and letting it emerge in a free-form way. In the visual arts there is an automatic drawing- let's call it handstoming".

Reference: Nachmanovitch, S. (1990). Free play : improvisation in life and art (1st ed. ed.). New York [etc.]: J.P. Tarcher [etc.].

Theory
The Handstorm concept contains not only concepts from the cognitive science but also from the affective science. A number of haptonomic abilities from this domain are: assensus, circumsensus, persensus, transsensus en concencus haptonomicus. In the Thesaurus Haptonomicus these capabilities are defined.  

Reference: Veldman, F., & Soler, A. (2013). Woordenboek van de haptonomie : thesaurus haptonomicus. Amsterdam: Uitgeverij Haptotherapie Nederland

Practices
Brazil
During vision design sessions, design principles "Let the hands think", "Have participants listen to each other" and "Take participants out of their comfort zone" were applied in a Bachelor's degree course for Fashion Design at SENAI CETIQT in
Rio de Janeiro in Brazil (Monteiro & Queiroz, 2013a, 2013b). The lecturers of this course based their approach on the Handstorm® method that is described in the article "Experiences with collaborative design by constructing metaphoric objects" by (Van Gassel, 2005; Van Gassel & Maas, 2005). In the relevant survey, which had a scale of one to five and a mean of 3.75 (SD 1.28, N = 8), the students stated they were satisfied with the results of the course. Initially there was resistance from the students, but this disappeared during the practical exercise. The lecturers found that the results achieved by using the mentioned design principles were better than the designs created on paper. It seems likely that three of the stated design principles used in vision design meetings lead to improved results compared to when these principles are not used.

References:
Monteiro, G. P., & Queiroz, M. (2013a). Handstorm: a fashion design practice. REDIGE, 4(1), 13 p. Download English version
Monteiro, G. P., & Queiroz, M. (2013b). Handstorm: uma prática para o design de moda = Handstorm: a fashion design practice. REDIGE, 4(1), 13 p. http://www.cetiqt.senai.br/ead/redige/index.php/redige/article/viewFile/172/230

Van Gassel, F. J. M. (2005). Experiences with collaborative design by constructing metaphoric objects. Paper presented at the Proceedings of the Design Research in the Netherlands 2005, 19-20 May 2005, Eindhoven University of Technology, The Netherlands, Eindhoven.
Van Gassel, F. J. M., & Maas, G. (2005). The development of a human-centred work method for design meetings. Paper presented at the Proceedings of the CIB W096 Architectural Management meeting, Lyngby (Denmark), November 2005, Cobenhagen, Denmark.

Denmark - Switserland
LEGO® SERIOUS PLAY™ is a building system for teaching innovation of business strategy that is based on the work of  . It is a play in which building blocks and their connections are metaphors for communication, cohesion, and social bonding in constructing new organizations that are ready for the unexpected in order to maximize shareholder value.

Reference:
Roos, J., Rose, M., Burgi, P., Said, R., & Marotto, M. (2006). Thinking from within : a hands-on strategy practice. Houndmills [etc.]: Palgrave Macmillan.

The Danish EPUC, an organization involved in vocational training, like to advise first to handstorm and then to brainstorm.

Reference:
Størner, T., & Sørensen, K. H. (2014). Innovation i EUD. EPUC indspark(2), 14 p.

India
The Homegrown Cities Project in Mumbai, India, organized in March 2014 a Handstorm Workshop. "Participants were asked to build things in collaborations that could improve the neighborhood based on discussions with residents with the help of local artisans (welders, carpenters, plumbers, builders) etc".  

Reference: Urbzman. (2014). Homegrown Cities : progress Report June 2014 (pp. 15 p.). Chicago: URBZ

The Netherlands
By the design of a machine which rotates hoist elements around its vertical axis a simple prototype (see Figure) has been made with the help of TEMSI construction parts (the metric variant of MECCANO). This Handstorm practice shows the working of action and reaction between an element and flywheel and works a boundary object between the involved designers.  

An artefact made by modular construction parts that has been used by the design of a product.

Reference: Van Gassel, F. J. M. (1993). Design of a machine which rotates hoist elements around its vertical axis. Paper presented at the 10th International Symposium on Automation and Robotics in Construction (ISARC), 24-26 May 1993, Houston, Texas, USA, Houston, Texas, Usa.

United States
In the article Craft and Innovation. Seriously Play and the Direct Experience of the Real decribes Nils Gore a way of studio teaching that emphasizes direct experience with real materials. 

Reference:

 

Handstorm® principles

Under construction

 

Handstorm® working methods

Handstorm® Simulation game: Modulair platform

Publicatie Cursor 2010

Failure stress as a motivator for creative construction management.

Filmpje van een experiment

  Handstorm® Simulation game: Partner selection
Handstorm® Simulation game: Design Principles Knowledge productivity   VDCM2007
  Handstorm® Inspiratie Box
Set foto's van zonnebloemen in allerlei groeifasen en omstandigheden.
Te gebruiken als inspiratiebron voor diverse vergaderactiviteiten.

De Inspiratie Box kan gratis worden toegestuurd.
mail@fransvangassel.nl OP=OP

  Handstorm® Bag
Een tas met allerhande artefacten, die gebruikt kunnen worden bij het introduceren van deelnemers aan een bijeenkomst of bij het opwekken van associaties.
Handstorm® Sluiphuis
‘Bouw mee aan ’t sluiphuis!’. Van doeken,stokken, elastiekjes, plakband en klemmetjes wordt een steeds grotere tent gebouwd door steeds meer kinderen. Het begin is lastig. Maar docent Frans van Gassel maakte een startconstructie waarin hij alle knopen -verbindingen tussen de stokken- laat zien. Hij heeft de kinderen bewust niet van te voren uitgelegd hoe het moet. “Daar luisteren ze toch niet naar. Het beste is dat ze gaandeweg ontdekken dat de wigwamconstructie het beste werkt.” Hoe groter het sluiphuis wordt, hoe aantrekkelijker en hoe meer kinderen meedoen. Eduard (8) maakt razend enthousiast met een klemmetje een gele doek vast aan een stok en heeft helemaal geen tijd om uit te leggen waarom hij dat zo doet. Hij wil verder bouwen!. (CURSOR)
Handstorm® Constructing metaphoric objects

Scientific articles:
- The development of a human-centred working method for design meetings.
- Experiences with collaborative design by constructing metphoric objects


Brasiliaanse publicaties over toepassing van deze werkmethode:
- Handstorm: uma prática para o design de moda
- Processos de criação e construção da forma

Handstorm® Lecture

 

  Handstorm® Forum. Een symposium met een tiental parallelle creatieve workshops met een inleiding en een uitleiding. Gehouden in juni 2013 in de Markthal (Forum) van de Technische Universiteit Eindhoven. Thema "Ik & de transitie in de bouw". Zie hieronder foto's van het symposium en van de workshops, waarbij vermeld wordt welke creativiteitstechniek werd ingezet en wie de facilitator was.

Alle workshops werden in dezelfde ruimte gehouden.

 

Handstorm® Forum

Inleiding symposium door Ir. Bert van Eekelen van Arcadis.

Visuele impressie uit inleiding van Bert van Eekelen door Ir. Joost Fluitsma van JAM Visueeldenken.

Bert van Eekelen kreeg tijdens zijn voordracht zelfs aandacht van passerende fietsers.

Symposiumlocatie MetaForum op de campus van de Technische Universiteit Eindhoven

Workshop
"Transitie: wat vertelt mijn lichaam ...?"
door drs. Marjan Visser & drs. Marianne Wiegmans van OCGH Advies.

Workshop "Omgekeerde vraagstelling" door ir. Pieter-Martijn Flamink van BAM PPP.

Workshop "Omgekeerde vraagstelling" door drs. Cécile Claessen van ABLE BV

Workshop "Tekenen mind map" door ir. Carlo Kuijper van BAM PPP.

Workshop "Visual Thinking" door ir. Joost Fluitsma van JAM Visueeldenken

Workshop "Stille wanddiscussie" door drs. Maartje Visser van CPS.

Workshop "Natuuranalogie" door ir. Pieter Kersten van BAM Wegen.

Workshop "Mood board" door ir. Remy van der Vlies, PDEng van TNO

Workshop "Schriftelijk brainstormen" door ir. Robert Dwars van BAM Wegen.

Workshop "Metafoor tekenen" door ir. Tom Buijink van BAM PPP

Dr. ir. Paul Spierings van Rijkswaterstaat en drs. ir. Jules Huyghe van Deerns, bereiden de reflectie voor op de workshops.